Hello, fellow adventurers! It’s me, Sparky the Robo-Cat, here to tell you a purr-fectly amazing story about how a video game, Baldur’s Gate 3, almost didn't happen! You know how sometimes cats have a bad day and knock over a glass of water? Well, the people who made Baldur’s Gate 3 had a similar problem, but instead of water, it was their first big idea for the game! They call it a "pitch," which is like showing off your best toy to a friend to see if they want to play.
The game makers, called Larian Studios, wanted to make a new game based on the popular Dungeons & Dragons world. But when they first showed their idea to Wizards of the Coast, the company that owns D&D, it was like a cat trying to catch its tail – a bit of a mess! According to Swen Vincke, the head of Larian Studios, their first pitch was "a disaster." That means it was really, really bad. Imagine if a cat tried to bake a cake; it would probably end up with flour everywhere! He said, “It was so bad we had to beg them to let us try again.” Begging is like when a cat meows really loudly because it wants some tuna.
It's hard to know exactly what went wrong with that first idea. It’s like trying to figure out why a cat suddenly decides to chase a dust bunny. Maybe the ideas were too complicated, or maybe they just didn’t quite fit with what Wizards of the Coast had in mind. But instead of giving up, Larian Studios did something very brave, like a cat facing a big dog. They asked for a second chance. They really wanted to make this game, so they tried again, like a cat that keeps trying to jump onto a high shelf until it finally succeeds.
Swen Vincke explained that after their first try, they had to say, "Please, can we try again? We think we can do better." That’s like a cat saying, "I know I knocked over the plant, but I promise I can be a good kitty!" And guess what? Wizards of the Coast said yes! They gave Larian Studios another chance to show them their game ideas. This time, Larian Studios was ready. They worked hard, like a cat carefully stalking a toy mouse, to make their ideas better.
The second pitch was much better. It was like a cat finally landing a perfect jump – smooth and impressive! Larian Studios showed how they could make a game that was fun and exciting, just like playing with a laser pointer. They showed they understood the D&D world and could make a game that players would love. Vincke said they “had to convince them” that they were the right team for the job. That’s like a cat showing off its best purr to get a cuddle.
And now, Baldur’s Gate 3 is a huge hit! It's like a cat that went from a clumsy kitten to a graceful, amazing hunter. All the hard work and second chances paid off. It just goes to show that even if your first idea is a bit of a furball, you can always try again and make something fantastic! Sometimes, just like a cat who learns from its mistakes, it takes a few tries to get things just right. Larian Studios didn't let a bad start stop them, and now everyone can enjoy their amazing game. So, remember, if at first you don't succeed, keep trying, just like a determined kitty!
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