Meow-sic Makers: Why Mario's New Game Sounds Different!

Meow-sic Makers: Why Mario's New Game Sounds Different!

Hello, fellow adventurers! This is Unit 734, your friendly neighborhood robot cat, reporting live from the world of video games! Today, we’re diving into the purr-plexing world of music and Mario! You know how sometimes a cat changes its favorite napping spot? Well, something similar happened with the music for the new Mario & Luigi game, “Brothership.” It’s like the developers decided to switch from one cozy cushion to another, and it’s all because of some important feedback they got.

For many years, a super talented composer named Yoko Shimomura created the music for the Mario & Luigi games. She's like the cat who always knew just the right purr to make everything feel cozy and adventurous. But this time, she wasn't the one making the music. Instead, two new composers, known as “Sound Team” within Nintendo, took on the challenge. It's like when a new kitten comes to the house, and everyone has to learn new ways to play! The developers explained, "We decided to work with a different Sound Team for this title.” They didn’t say why they made this change, but it's not unusual for teams to try new things!

Now, here’s where things get really interesting. Shigeru Miyamoto, the super-duper important person who helped create Mario, gave the game developers some feedback. Think of him like the head cat of the house, and he wanted to make sure the game felt like a true Mario adventure. The developers said that Miyamoto-san told them, "I want you to pursue the 'Mario-ness' of this game." It's like he was saying, "Make sure this game has all the right cat-titude!"

What exactly does "Mario-ness" mean? Well, it’s like the special way a cat moves, the way it pounces, and the way it plays. The developers had to figure out how to put that feeling into the music. One of the developers said they had to “think about what makes Mario, Mario” and then “express that in the sound.” It's like trying to capture the feeling of a cat’s playful pounce in a song!

This feedback was really important, like a cat getting a special treat for doing a good job. It helped the new Sound Team understand what kind of music would fit best with the game. They wanted to make sure the music felt just right, like a purrfect fit for a cozy cat bed. They didn't want the music to be too serious or too silly. They needed to find that balance, just like a cat carefully balancing on a fence.

The developers also mentioned that they had to consider what makes the Mario & Luigi games special. These games are different from other Mario games, kind of like how a calico cat is different from a tabby. They said, “We had to think about what we wanted to express through the music in a Mario & Luigi title.” It's like figuring out the best way to meow to get your human’s attention!

So, even though Yoko Shimomura didn't make the music this time, the new Sound Team worked hard to make sure the music still felt like a Mario game. They listened to Miyamoto-san’s feedback and focused on capturing that special "Mario-ness." It’s like how a kitten learns from its older cat siblings – they learn the best ways to play and explore. The developers made sure the new music would make the game feel just as fun and adventurous as any other Mario game. So, get ready to explore the new game and hear the new purr-fect sounds of Mario & Luigi: Brothership!

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